Uscript is a kitsch Kismet implementation. The best thing on Unity is Antares Universe aka VIZIO, but still not as clean as Quest environment. Visual scripting very powerfull and simple. The real strenght of Quest3D is it’s scripting plataform. The renderer is still good for current standards, but it is on the edge. For instance, no soft particles nor AA with 32bits buffer (unless they implemented deferred AA on version 5.0). But Quest3D is still based on DirectX 9, and this is becoming a constrain to it. The rendering engine with it’s linear workflow is really good and mature, producing a better HDR rendering in my opinion. The SDK is a great way to integrate support for specific hardware or provide extra functionality to Quest3D with the performance of C++. If you you are very demanding about your application you can grab the SDK and start building components for Quest3D using the SDK. The unique graphical programming language allows you to see direct results in real-time and frees you from the unfriendly text editor which is usually required to program. You can change the rendering, shader details, object types or any other aspect. When you are more experienced you can customize everything from front to end. With just some simple clicks you export your project to a neatly compressed executable so your project can run on other PCs with as much effort as clicking an icon. Quickly create real-time fly-throughs by importing models and modifying materials, lighting, and the environment.
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